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'''Discussion 1:''' | '''Discussion 1:''' | ||
[[user:Aron]] Nice. Please investigate a bit more. Is this of any relevance or will it likely fail or don't have any material impact? | [[user:Aron]] Nice. Please investigate a bit more. Is this of any relevance or will it likely fail or don't have any material impact? | ||
== SI=1%, I=8, November 30 == | == SI=1%, I=8, November 30 == | ||
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“This is in some ways is the most challenging work … but I also think it’s the most valuable potential part of the work over time,” he said. Virtual reality accounted for more than 40 per cent of Reality Labs’ spending, while futuristic social platforms like the virtual environment it calls Horizon received only about 10 per cent." | “This is in some ways is the most challenging work … but I also think it’s the most valuable potential part of the work over time,” he said. Virtual reality accounted for more than 40 per cent of Reality Labs’ spending, while futuristic social platforms like the virtual environment it calls Horizon received only about 10 per cent." | ||
== SI=1-2%, I=9, November 18 == | |||
https://www.investmentwiki.org/wiki/Meta_Platform_News#:~:text=SI%3D1%2D2,metaverse%2D11650351.html [[user:Aron]] The data on RealityLabs spending in this article is very interesting and maybe the first time those numbers have been shared. Apparently half of the budget is spent on AR, 40% on VR and 10% on Social Plattform like Horizon. | |||
Edit: The AR spending part is surprising to me and good news as it means their spending on VR is more efficient than previously thought and their AR product might be better than thought (Given them the benefit of the doubt that they can create something valuable with that money) | |||
"Within Reality Labs, the unit was spending over half of its budget on augmented reality (AR), with smart glasses products continuing to emerge “over the next few years” and some “truly great” AR glasses later in the decade, Zuckerberg said. | |||
“This is in some ways is the most challenging work … but I also think it’s the most valuable potential part of the work over time,” he said. Virtual reality accounted for more than 40 per cent of Reality Labs’ spending, while futuristic social platforms like the virtual environment it calls Horizon received only about 10 per cent." | |||
== Test 2 == | |||
https://www.investmentwiki.org/wiki/Meta_Platform_News#:~:text=%2DCEO%20Mark%20Zuckerberg%20said%20he%20is%20still%20optimistic%20about%20the%20metaverse%20on%20a%20longer%2C%20%E2%80%9Cfive%2Dto%2Dten%2Dyear%20horizon%E2%80%9D%20while%20noting%20that%20he%27s%20unmoved%20by%20critics%20of%20his%20company%E2%80%99s%20bet%20on%20the%20metaverse. |