Talk:Meta Platforms:News: Difference between revisions

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“This is in some ways is the most challenging work … but I also think it’s the most valuable potential part of the work over time,” he said. Virtual reality accounted for more than 40 per cent of Reality Labs’ spending, while futuristic social platforms like the virtual environment it calls Horizon received only about 10 per cent."
“This is in some ways is the most challenging work … but I also think it’s the most valuable potential part of the work over time,” he said. Virtual reality accounted for more than 40 per cent of Reality Labs’ spending, while futuristic social platforms like the virtual environment it calls Horizon received only about 10 per cent."


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== SI=1-2%, I=9, December 13 ==


https://www.investmentwiki.org/wiki/Meta_Platform_News#:~:text=SI%3D1%2D2%25%2C%20I%3D9%2C%20December%2013%5B,Press%2DReleases%26id%3DD1C2E147%2D3A23%2D4F49%2DAC27%2D268572AABDCD
https://www.investmentwiki.org/wiki/Meta_Platform_News#:~:text=SI%3D1%2D2%25%2C%20I%3D9%2C%20December%2013%5B,Press%2DReleases%26id%3DD1C2E147%2D3A23%2D4F49%2DAC27%2D268572AABDCD